Movement to Contact is an 880 yard run while wearing camouflage utility bottoms, blouse, and boots. The goal here is to finish as fast as you are able. It's actually a run, which means you must maximize your exertion the entire time. Make sure you remember you will get a 5-minute break immediately following this segment, so give it your entire energy.
For the Ammunition lift, you have 2 minutes to accomplish the greatest number of ammo can lifts as you possibly can. You need to lift a 30-pound ammunition can above your head from shoulder height. The elbows must lock out at the very top. The starting off position for the AL is with the ammo can laterally at shoulder height held with both of your hands, hand grip facing away from you. The correct raising method is head up, upper body elevated and lower back contour preserved. Legs and feet remain shoulder-width apart or staggered in a basic-warrior stance position. You're encouraged to make use of the quads during the lift. This will offer momentum in addition to added strength, helping to make the lift more effortless by spreading the work load across a mixture of muscle groups, rather then simply using your arms. You will get another 5-minute rest after this event so make sure you give it your complete energy and effort again.
The Maneuver Under Fire is a 300 yard shuttle run containing a wide range of combat-related tasks, to include crawls, buddy drags/carries, ammunition resupply, grenade toss and agility sprinting. You start out in the prone position at the starting line. You'll get up and sprint 25 yards, do a j-hook or half turn around a cone or some other object, then drop down and crawl for 10 yards. During the high crawl, you will need to maintain contact with the ground with your arms, knees, and body. Then you will raise up to a modified high crawl for the next 15 yards. In the modified high crawl, your chest area does not have to maintain contact with the ground. Just palms, knees, and feet must contact the ground. At the 50 yard line, you are going to work through numerous cones placed in a angled pattern. The turn-around position is at the 75 yard line.
Right here you are going to take hold of a simulated victim and do a buddy haul returning to the 65 yard line, when negotiating the cones. To complete the buddy drag, you'll reach below and through the arms of the casualty and obtain a solid grasp on both forearms. From the 65 yard line, you'll lift up the victim up straight into a fireman's carry and tote them all the way to the start line.
Once at the start line, you place the casualty on the ground, turn around, get hold of a couple 30-pound ammunition containers and rush them back to the 75 yard line. From the 75 yard line, you drop the ammo cans, and pick up a grenade. You toss the grenade to a radius positioned 15 meters away. Following the grenade toss, you drop down and perform 3 push ups. In the event the grenade lands in the ring, you get 5 seconds deducted from your overall score for the Maneuver Under Fire.. When the grenade lands beyond the ring, you end up with five seconds additional. If your grenade lands in the grenade pit area, but proceeds out, the throw is recognized as a hit. If it lands right out of the radius, but rolls in, it counts as a miss. After the push ups, you pick up the ammo containers and jog to the start/finish line.
For the Ammunition lift, you have 2 minutes to accomplish the greatest number of ammo can lifts as you possibly can. You need to lift a 30-pound ammunition can above your head from shoulder height. The elbows must lock out at the very top. The starting off position for the AL is with the ammo can laterally at shoulder height held with both of your hands, hand grip facing away from you. The correct raising method is head up, upper body elevated and lower back contour preserved. Legs and feet remain shoulder-width apart or staggered in a basic-warrior stance position. You're encouraged to make use of the quads during the lift. This will offer momentum in addition to added strength, helping to make the lift more effortless by spreading the work load across a mixture of muscle groups, rather then simply using your arms. You will get another 5-minute rest after this event so make sure you give it your complete energy and effort again.
The Maneuver Under Fire is a 300 yard shuttle run containing a wide range of combat-related tasks, to include crawls, buddy drags/carries, ammunition resupply, grenade toss and agility sprinting. You start out in the prone position at the starting line. You'll get up and sprint 25 yards, do a j-hook or half turn around a cone or some other object, then drop down and crawl for 10 yards. During the high crawl, you will need to maintain contact with the ground with your arms, knees, and body. Then you will raise up to a modified high crawl for the next 15 yards. In the modified high crawl, your chest area does not have to maintain contact with the ground. Just palms, knees, and feet must contact the ground. At the 50 yard line, you are going to work through numerous cones placed in a angled pattern. The turn-around position is at the 75 yard line.
Right here you are going to take hold of a simulated victim and do a buddy haul returning to the 65 yard line, when negotiating the cones. To complete the buddy drag, you'll reach below and through the arms of the casualty and obtain a solid grasp on both forearms. From the 65 yard line, you'll lift up the victim up straight into a fireman's carry and tote them all the way to the start line.
Once at the start line, you place the casualty on the ground, turn around, get hold of a couple 30-pound ammunition containers and rush them back to the 75 yard line. From the 75 yard line, you drop the ammo cans, and pick up a grenade. You toss the grenade to a radius positioned 15 meters away. Following the grenade toss, you drop down and perform 3 push ups. In the event the grenade lands in the ring, you get 5 seconds deducted from your overall score for the Maneuver Under Fire.. When the grenade lands beyond the ring, you end up with five seconds additional. If your grenade lands in the grenade pit area, but proceeds out, the throw is recognized as a hit. If it lands right out of the radius, but rolls in, it counts as a miss. After the push ups, you pick up the ammo containers and jog to the start/finish line.
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